First of all, thanks for your always getting back when I have a question and, as always, cheers on an otherwise awesome tool that I enjoy using every single day!! It makes this hobby a million times better
My current issue is with the Price Charting implementation in CLZ. With almost 8000 entries, I’ve never really felt I can trust that the update value feature CLZ offers will work as I expect when it comes to PriceCharting. There are quite a few issues with how the implementation works that have existed as long as I can remember, and have already been mentioned by others (e.g. the ID field can’t be emptied without using a workaround, and the feature breaking omission of EU/PAL as a selectable region), but the most importent reason I’ve only used it very sparingly myself is that when the CLZ platform chooses a price for a specific entry, it doesn’t choose the one that I would expect. Here’s an example.
I have a game that’s CIB, for which PriceCharting shows the following pricing:
Loose: 10€
Loose + Box: €25
Loose + Manual: €12
CIB: €15
New: €65
Graded: €100
The most logical outcome, without knowing(!) when the records that yielded these prices where created on PriceCharring (which isn’t shown anywhere on the screen), would be that the system selects €25, not €15, as logically, without information about date of sale, the value of CIB > Loose.
I suspect it’s indeed due to the date of the sale that PC shares through their API, but since it’s entirely unclear, it at least feels to me that it’s wrong. To be honest, even if the date stuff would be the reason for how it works, I still don’t think that €15 would be the right conclusion in almost any case, especially if for example the date of sale of both entries are relatively close to each other.
There’s no sound way of solving this in a way that will yield an outcome that’s always correct, which is just due the fact it’s not a real assessment of current value (i.e. just a last sale value which depends on a date, and can be biased by a lack of knowledge the buyer in question had regarding the fair value of the item), but I would still like to have clarity on this and be able to choose the “strategy” CLZ uses to pick the value myself.
Regarding picking a different PC value manually, if I click on a different “condition” in the PC value chart, the Condition field is also changed accordingly… which isn’t what I want. I need to first click the column in the chart, then lock the value, and then change the condition of the game again, to then finally unlock it again if I would want automatic updating to work in the future, but… this would then not yield the price for the condition I expect anyway because it would choose the price for the set condition again
Maybe the CLZ team can clarify this? I looked on the website and in the online manual but couldn’t find any information on the topic. In any case, clearing the ID field and adding PAL/EU region as an option should really be added soon… it has been an issue from the moment PC was implemented and I already dread having to go back and go through my entire collection to set the right PC region, to then have to think how to fix the values again to boot.
Thanks for your time and hope this is helpful feedback!