Update on our “Wrong Covers” project: 72% covered!

A common complaint from users of our game apps has been about not always getting the correct cover image when adding games by barcode. The problem varied from not getting the exact cover for your limited/collector’s edition, or a getting the cover for the wrong regional release, or just bad images in general, like slanted covers, tiny images, fuzzy images etc…

So we decided to finally resolve this problem. A huge project that Martin, Senno, Sytske and myself have been working on for the past 3 months: checking and fixing game cover images, to make sure the cover image actually matches the exact edition (by barcode).

We work on this by popularity (most commonly owned releases first) and by recency (recent releases first).

The metric we use to measure our progress is what we call “Cloud Coverage”, that is, the percentage of game releases in the CLZ Cloud that can be “covered” with a checked cover image.

And today, we just reached a Cloud Coverage of 72%, meaning that for an average game collection, at least seventy percent of cover images should be the correct image for that barcode.

We expect to be working on this for at least 3 more months, but… the effects of our work should already be noticeable now, especially for current and recent platforms: PS5, Xbox Series X, Switch, PS4, Xbox One, Wii U, Wii, PS3, PS2, etc….

Are you still getting the wrong cover image when adding a game by barcode?
Report them in this Wrong Covers forum here on Club CLZ!

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